Event Agenda

GAMES FOR CHANGE ISRAEL

Explore the inaugural Games for Change Israel Agenda to optimize your game-plan

Location: Microsoft Reactor, Midtown Bldg, 121 Menachem Begin St., Tel Aviv

Tickets available here (paired with GameIS 2026 tickets)

JULY 14, 2026 - TUESDAY
From 8:30 to 9:20
Registration
Registration & Continental Breakfast

Registration to ticket holders and badge collection - starting at 08:30. Continental complimentary breakfast will be available.

From 9:20 to 9:30
Opening
Opening Remarks

Opening Remarks by Asi Burak (Board Member, Games for Change) & Ido Brosh (President, GameIS).

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From 9:30 to 10:00
Opening Keynote
Keynote - Medical Video Games

Leader keynote by Sam Glassenberg (Founder & CEO - Level Ex)

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From 10:00 to 10:40
Main Stage Panel
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Fashion & Art

Discover the fascinating world of fashion & art and their role in the impact-based games world.

Moderator: Vered Pnueli ,PhD - Head of M.Des in Game Design & Development at Shenkar College

Participants:

Shalev Moran (Game Director),
Roei Derhi (Founder, Placebo Design Lab),
Tal Lanir (Curator of Interdisciplinary Art)

From 10:00 to 10:40
Side Open Roundtable
Sam (1)
Games in Health

Playing games can be very healthy! We'll chat about how the medical world can be transformed - with games.

Moderator: Sam Glassenberg - Level Ex - Founder, CEO, and EVP Games

From 10:40 to 11:20
Main Stage Panel
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Wellbeing And Trauma In Games

In this fascinating panel, we'll explore how games can help with mental well-being, and dealing with trauma.

Moderator: Shuli Gilutz, Ph.D.
Programme Specialist @ UNICEF | Children’s UX Strategy

Participants:

Maya Shekel (Creative XR Director, founder @ Moosh Studio),
Ohad Tadmor (Game & Level Designer),
Nadav Grosz (Co-Founder & CEO @ Dots.eco)

From 10:40 to 11:20
Side Open Roundtable
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The art of Ai - vs - The Ai in Art

In this discussion, we'll explore how AI impacts the world of art, and how the history of art continues to influence the future of AI.

Moderator: Itamar Daube - Creative Director / Associate Professor, Shenkar

From 11:20 to 12:00
Brunch
Brunch

Enjoy a rich offering of food and drinks!

From 12:00 to 12:40
Main Stage Panel
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War and Peace

When powers fight for influence with violence, can video games save the world?

Moderator: Asi Burak -Chief Business Officer @ Tilting Point | Board @ Games for Change

Participants:
Maha AbuRass (Games for peace),
Shalev Moran (Game Director),
Alex Klexber (Indie Game Developer of Eternal Afternoon)

From 12:00 to 12:40
Side Open Roundtable
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Educators (What do you learn from game design in school)

In this interesting discussion, we'll unravel the secrets behind game design, and how it can induce heightened learning.

Moderator: Ran Maas - 
Fellow @ Mandel School for Educational Leadership - EdTech, Early Childhood and Culture

Special Guest: Ron Simha Best - Educational Game Designer, Founder @ GameLab

Special Guest: Anat Cohen Lustig - Co-Founder @ GameFactory

Special Guest: Inbal Helzer - Game Studies Educator

From 12:40 to 13:20
Main Stage Panel
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maya
Sam (1)
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Accessibility in Games

As gaming becomes the mainstream culture of leisure, how can we guarantee it remains accessible to all?

Moderator: Vered Pnueli ,PhD - Head of M.Des in Game Design & Development at Shenkar College

Participants:

Shai Greenberg (Hebrew Adventure),
Maya Shekel (Creative XR Director, founder @ Moosh Studio),
Sam Glassenberg (Level Ex - Founder, CEO, and EVP Games)
Asaf Sahar - Co-Founder, Game Factory

From 12:40 to 13:20
Side Open Roundtable
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Gaming & Activism

As gaming becomes the mainstream culture of leisure, it also becomes a key platform for activism.

Moderator: Ori Brusilevsky
Impact Game Developer at Sunbird

From 13:20 to 14:00
Special Session
Games For Change - Past, Present and Future

Special Keynote session by Games for Change board member & CBO @ Tilting Point, Asi Burak.

Asi burak _ Chief Business Officer @ Tilting Point _ Board @ Games for Change
14:00
Closing
Closing Remarks

Closing remarks & vision for the future by Ido Brosh, president of GameIS - the Israeli Digital Games Industry Association.

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